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My Role
Developer and Programmer
• VR Game development in Unreal Engine 4
• Worked virtually in a team oriented environment
• Designed enemy behaviors for multiple bosses using blueprints
• Developed AI for boss battle encounters with a focus on unique battle experiences in VR
• Worked with artists and programmers to develop additional assets for battle encounters
• Provided tips and knowledge of Unreal Engine blueprints and engine features for better optimization of code
• Assisted with audio implementation of FMOD features for certain enemies
• Designed to specific hardware specs (Meta Quest 2 platform)
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