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Zombie Prototype

Test Footage and My Work

What you're seeing:

  • Prototyping first person player characters with 3rd person animations for multiplayer experience

    • Created animation blueprints and blendspaces to create player movements, including weapon actions in both first and third person ; shooting, equipping, reloading, etc ​

  • Developing different weapon and weapon rarity classes

  • Developing AI for Zombie NPCs

    • Blending animations with logic to add variety to NPC animations and movement, including climbing and attacking

    • Using EQS and Behavior Trees to implement different AI elements for NPCS

    • Created Animation blueprints and utilized montages for a variety of NPC actions; attacking, climbing, roaming, etc

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Survive

To do list: find weapons, use weapons, kill zombies. Sounds pretty easy, but can you survive the countless hoards?

Find the weapon that works for you, upgrade its power, and see how long you can last!

Enemies will patrol the area looking for anyone "suspicious," and they do have "shoot on sight" orders. Be careful not to get spotted by them, or anyone else for that matter.

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Don't be a victim

Zombies are prone to sight and sound, be sneaky or go guns' a' blazin,' either way you'll need a plan

Zombies are always on alert, and if they see you close enough or hear your weapons firing in the distance, they will look for you and find you they shall!

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Co-op

Team up with friends to survive, because who wants to survive the apocalypse alone?

Play with up to 5 friends and survive the apocalypse!  

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Where to fight

From an urban city landscape to a desolate forest, survive for as long as you can, utilizing the area around you to help you delay the inevitable. 

From the dense wooded forest, to a downtown hell hole, you choose your final stand and use the surrounding areas to your advantage!

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